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Many of its staff worked on Runescape, the popular but visually primitive browser game, and Eve: Online, the deep-space-economy simulator, before joining the company. That setting, we think, even if you're focused on session-based games, makes it a richer experience."Īutomaton has some MMORPG experience. One with narrative, and one that's more believable. " Mavericks: Proving Grounds provides that broader narrative," Thompson said. They give the hero a reason to survive and provide consequences for their actions outside the ring.
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Books and movies that use the battle-royale format - the original Battle Royale novel by Koshun Takami, for instance, and The Hunger Games - often wrap the bloodshed around larger political stories. The MMO element is important to contextualize the violence, according to Automaton CEO James Thompson. What you will do beyond battle-royale matches, though, is unclear right now. The Capital will be part of a "persistent open world" that launches in 2019. There will also be banks, shops, auction houses and a range of quest-giving NPCs.
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Here, the company says, you'll be able to customize your character and upgrade your weapons before heading into the fray. The game will have a town called The Capital, which acts as a lobby for the last-man-standing matches. Mavericks' battle-royale mode will sit inside a vaguely-defined MMORPG experience.
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Update your settings here, then reload the page to see it. This content is not available due to your privacy preferences. Paired with a day and night cycle, these features, the team hopes, will provide more intense and strategic combat scenarios to give players more information and flexibility in how they approach each match. As you hunt down other people, roaming wildlife will come into play, providing cover or, if you're not careful, giving away your position during crucial sneak attacks. Empty med kits, weapon magazines and bullet casings will also lie in the grass, waiting to be uncovered. Players will leave footprints and blood trails, according to the studio, which can be spotted by other competitors. And as players creep around the world, they'll find destructible buildings similar to Rainbow Six: Siege and realistic fire that can quickly spread across fields.īut that's not all. The matches will supposedly take place on a 10-by-10 kilometer map, dwarfing those offered by its competitors. Five-man teams will compete in 1,000-person gauntlets soon after, according to the company. Automaton is promising 200- to 400-player bloodbaths at launch later this year. Fortnite, PUBG and similar battle-royale titles currently cap out at 100-player deathmatches. Mavericks: Proving Grounds is a hugely ambitious game. If you're a newcomer like Automaton, a 40-person studio based in Cambridge, England, how do you differentiate and, more importantly, persuade people to switch from the competition? With larger maps and 1,000 player skirmishes, apparently. Blockbuster franchises such as Battlefield and Call of Duty are readying modes inspired by the pair's breakout success. Fortnite's bright and zany combat has attracted over 125 million players, while PUBG stands firm with its slower, military-inspired shooting. It's difficult to stand out in the battle-royale genre right now.